Deschutes Public Library

Artificial intelligence and entertainment, by Tammy Enz

Label
Artificial intelligence and entertainment, by Tammy Enz
Language
eng
Bibliography note
Includes bibliographical references and index
Index
index present
Intended audience
860L, Lexile
resource.interestAgeLevel
008-010
resource.interestGradeLevel
Grade 4 to 6
Literary Form
non fiction
Main title
Artificial intelligence and entertainment
Nature of contents
bibliography
Oclc number
1048662550
Responsibility statement
by Tammy Enz
Series statement
Capstone 4D education
Summary
"The future of entertainment is here, and it's artificial intelligence (AI). Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Learn how AI has transformed entertainment and about the ethical issues of this emerging technology. Bring Science, Technology, Engineering, Art, and Math (STEAM) to your reluctant readers with a topic they will gravitate toward. Fans of augmented reality will love the Capstone 4D augmented reading experience. Get bonus videos via the Capstone 4D app or web browser and go beyond the printed page!" --Amazon
Table Of Contents
AI and entertainment -- Early AI -- AI in video games -- AI for music, movies, and more -- What could go wrong?
Target audience
juvenile
Classification
Creator
Content
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